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Archeage map large
Archeage map large









archeage map large

I scoured mountains and stole other people's crops and trees. I gave up farming to become a pillager myself. I was ransacked, left only with footprints of many unforgivable criminals. Thieves stumbled upon my precious forest and broadcast its location on server chat. I wanted to become a virtual millionaire! Lumber was the most valuable resource back in those days. After a few rounds of success, I gained enough confidence to spend all of my money planting trees. I began with small-size crops that would grow fast, which would reduce the chances of a malicious stranger ruining my harvest. As land was scarce, players who did not have their own land had to start off as small-scale farmers. When I started ArcheAge for the very first time during its January 2013 OBT launch, I had to immediately crawl deep into the mountains. I hope they can maintain their development pace. Pearl Abyss and Kakao Games' service has not been without several bumps, but things are settling down nicely now. I now have two maxed out characters, tons of gold in my stash, and am ready to finally hop on my galley and hunt some sea monsters. It has been a while since I returned to BD. BD's system ensures that your old items retain value. If you take a break prior to a big update, your state-of-the-art equipment might be worthless upon your return. Suppose you play an MMORPG that does not have price control, and that your character is at max level with the best items in the game. While this system comes with pros and cons, it works in favor of all but the most hardcore of players. By the time I get bored, Pearl Abyss usually is ready with a new update!īlack Desert also prohibits free P2P trade, which surprised many when first announced - all items may be exchanged for currency at will, but their price ranges are strictly controlled. The quality of the graphics and the sheer size of the regions' traversable areas ensure that even aimless exploration can make for a satisfying playing experience. Unlike many other MMORPGs in which combat is the sole centerpiece, BD lets me enjoy the game for days without even drawing my sword. BD's maps are massive - I often have to ride a horse for five minutes just to get to a nearby village. The world of Black Desert is quite different from those of many other Korean MMORPGs. The final straw was when my friend asked me to hop on his galley and sail across the sea together. The addition of upper tier weapons and an entirely new world to explore (finally with a desert!) left me in limbo for a while. Little by little, I was starting to entertain the idea of returning to check out all the fresh contents. What brought me back was Pearl Abyss' constant updates there were just too many teases. I’m not kidding - Black Desert Online had no desert. Most importantly, the game had no desert map. I tried many of the smaller features out, but never really achieved anything, so then tried clearing quests, but found most to be boring and repetitive. Players deciding for themselves what to do is a great idea on paper, but the utter lack of requirements sometimes left me feeling lost, not free. It was mainly because I had no idea exactly what I should be progressing towards. My excitement did not last long, however. The general concept of the game was not entirely new, of course, but BDO’s mix between an open-world console RPG and stereotypical Korean F2P MMORPG made the game feel like a neat new take on the genre. I had played many different types of games, but BDO promised to be fresh and different. I had high hopes for Black Desert when I first logged in. Inven staff writers Myung Kyu "SaWual" Lee and Dong Yeon "Rakii" Lee sat down to discuss how the two games evolved through time and what enticed them to return. How do MMORPGs change over time, and how do they make players return to the worlds they previously had left? Two of the latest and largest Korean MMORPGs, ArcheAge (2013) and Black Desert (2015), have gone through many updates and expansions since their release the size of their active playerbase have fluctuated in kind. Such major updates - the largest of which are separately labeled and marketed as "expansions" - are akin to the DLCs of package games, except that you don't have to pay extra. Most contemporary MMORPGs are pressured to add new content at a regular pace, as to entice the uninterested to try, the bored to stay, and the disillusioned to return. A certain genre of games, to be more precise: MMORPGs. While some games remain largely untouched post-release, other games constantly change and evolve with the passing of time.











Archeage map large